Its influence stretched far and wide throughout the galaxy. Once upon time in space, there was the Vasari Empire. But any good space opera needs a story, and a story Sins has. You can appreciate its scale in very practical terms, too - you can focus, to levels of excruciating detail, on anything from the most miniscule feature on the wing of a fighter, to a broad view of the entire star sector. Everything in the game happens in real-time, but its scale is as massive as you'd expect from a turn-based empire builder. When it comes to distilling developer Ironclad's latest project down to its essence, Stardock puts it pretty succinctly: Sins of a Solar Empire is a cross between Homeworld and its own Galactic Civilizations series.
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